How to make text appear and disappear in unity. using UnityEngine; using UnityEngine.

How to make text appear and disappear in unity. UI; public class CanvasScript : MonoBehaviour. a; Click on Curve editor tab. blog/Come check ou May 12, 2021 · You can make two objects appear at once, or make one object disappear while another one appears in the same place. I’m making a 3D Animated music video and need certain objects, characters, and animations to appear and disappear at certain times. If he has clicked correct tree then a canvas which shows a text as “correct” will Mar 31, 2015 · If you’ve played Skyrim or a similar game, when you pick up a bag of gold it will come up on screen saying how much gold was in said bag, I am trying to achieve this. Range to make it a random time then on your appearAndDisappear to make it more random you can add a Random. I tried with IEnumerators … wait for seconds and then write again myText. My blog: http://dotnetprojects. Add the previous GameObject to the PlayerController so he can instantiate it. This is my code: Oct 7, 2017 · 1: Change the Canvas mode to either of the other modes (which use a camera). I’ve read about hacky ways to get 3d text to show up over them, couldn’t even get those to work, however. Some of the names or the like might not be 100% correct in this example, but it should give you an idea of which part of the Unity API documentation to look around in. It’s on line 39 & 40. this means that the text pop up code is inside an if statement and is Aug 23, 2012 · Hei! I’m making some kind of museum/house tour. Cheers, Dec Jun 15, 2016 · Add animator component to your Text element. Jul 12, 2023 · In this short tutorial, I cover how to create a text object and smoothly fade it away over a period of time. 5f; public bool currentState = true; public bool defaultState = true; bool isBlinking Nov 10, 2019 · I want to make to game object that can disappear for a certain time. So instead, I put 3D text in front of the camera and attached it to the camera Aug 29, 2011 · Hey I was wondering how I can make GUI text appear then disappear. I have gotten code that will make a game object disappear when the prefab is too far but I can’t get the prefab to get the text. Mar 2, 2011 · How would I make them disappear after a set amount of time? As the title says; I'm trying to make a gun script, I have the gun shooting as I wanted, but the cloned rigidbodies stick around, clogging up the game. Any help appreciated! Feb 4, 2018 · Good day! I have finished following the tutorials in survival shooter. Then usually you "disable" stuff using someGameObject. Here is my code for the object; how can I fix it to make this addition? using System. Collections; using UnityEngine. I tried adding a GUI Text component to the camera, because if I add it to another GameObject, it won’t show, but in scripting, if I do something like Destroy GameObject, it might just delete the camera. Sep 1, 2016 · I have a text mesh in my scene. But when the “R” key is pressed, appear and allow the user to click either yes or no. Now what I want to do is separate these planes with walls (success) and Sep 15, 2018 · I'm trying to learn Unity and I want to make a simple game. text = message; //Wait for 8 seconds yield Mar 14, 2015 · I am trying to display a text when I click the letter ‘R’. If you want to make something with time its better to use Coroutines or just Invoke with delay parameter - Invoke Unity Docs. But it doesn't move down the y-axis and I am not able to assign the alpha value to the text incrementally to make it disappear over the 4 seconds. Disable the Renderer component of the Wall then the collider so that other GameObjects can pass through it Jul 3, 2017 · I wanted to make a button pop up after it congratulates you that says “continue”, which allows me to go to a new scene(new level). Subscribe: http://bit. Right now, I have: void OnCollisionEnter(Collision collision) in a script attached to the object I want to make disappear. The easiest way is to keyframe the visibility of the object. I’m using Vuforia and I’m doing imaging targeting, that part is fine but I want to have a cube as a button and when you see it in AR and click on it on your phone it shows more text. I have tried gameobject. Here is an example of how to achieve this: 1. Use some code like below in the object that will be clicked: void OnMouseDown() { dialogueBoxUIObject. Oct 8, 2016 · With UI button, attach a script to game object in hierarchy and drag that object to button component, there is a place for game object. Thanks in advanced. Create a new script in Unity and attach it to the object you want to make appear and disappear. As long as the camera position is adequate, you should see the cube. Aug 14, 2017 · I want to a “Miss!” text when my player misses an enemy… and after a few seconds (2 seconds) that “Miss!” string should disappear. To further improve that, you can use your own script which fades in and out the alpha value smoothly. Drag the camera to the Canvas. I’m working on a 2D game, and I need a way to get UI Text objects to show up over sprites. I am using C#. Collections. Or without a tweening library how could this be done? Something like: Nov 8, 2016 · So, I am not going to lie, I haven’t been coding for 2 years(due to life reasons) so everything went out the window. Jun 22, 2015 · Text t; int health; // lots and lots other other code and stuff . For example you walk next to statue and then appears text about this artwork. GetInt("SceneSaved", -1); button Apr 12, 2019 · I need a code to make an object appear when I enter a trigger object and disappear when exit the trigger object. Mar 31, 2019 · Make text appear/disappear on button click [duplicate] Ask Question Asked 5 years, 7 months ago. public float time = 0 Oct 4, 2018 · So I just started learning Unity last week and might have bitten off a project to big for me to chew however as crazy as it sounds this is how I learn. Oct 9, 2015 · You can make animation for blinking etc - Animations in Mecanim. When the player touches another object then a third object should disappear. The wall to make disappear: public GameObject wallObject; 1. Most are just telling how to insert and move them on the Unity Editor and not able to find anything on scripting and the documentation doesn’t seem to Jul 17, 2016 · Keep the Dialogue Text UI object and Button UI objects as children of an empty Rect/UI object. So this is what it should look like (currently at 960x540) And this is what it shouldn’t look like (at 1280x720) It’s almost random at which resolutions it does or doesn’t work. ---I want it to disappear anytime it comes in contact with the Sphere object. I feel like it could be easy but I’m not sure lol. Appearing and disappearing you can achieve using gameObject. Then you could make some active at some times, and deactivate others. The problem is that the healthbar is always on screen even before attacking an enemy and after the enemy dies usually stays on -1 at the top of the screen public class UIManager : MonoBehaviour { public Slider healthBar; //Slider Health Bar public Text HPText; // Health Bar Text public Jun 2, 2020 · First thing I'd check is if you're trying to display text that is bigger than the text box - make the box larger or the text smaller to check this. How might I do this?-- UPDATE: I figured it out. C# or Javascript, I’m not picky! Mar 28, 2024 · To make an object appear and disappear in Unity using C#, you can simply enable and disable the object's GameObject component. May 20, 2015 · Hey, Please help me. Jul 25, 2019 · How can I have text appear for a few seconds on the screen then disappear? does it have to be done through a script, or does the engine handle it? Sep 1, 2015 · you can Invoke a method after a certain amount of time like this. How would this be done in Unity. Mar 25, 2018 · The difference between Text Mesh and Text: A Text (or UI-Text) is an object that is inside a canvas to display text on the canvas space. Is there a setting to make text have a set position in the scene, or would I just need to make Gameobjects out of some text and place them in the scene as I would, say, a tile. UI; using System. SetActive(true/false);. \$\endgroup\$ Nov 25, 2018 · An even nicer method might be to not have it disappear suddenly but rather fade it out by lowering its alpha value and then destroy it when the alpha reaches zero. I tried gameObject. The only think that work is “Destroy (myText,2)”. (in game) (in editor) No build errors appear in the Unity console. I’ve tried building for both Windows and Mac with the same result. I want to add some kind of info next to special objects. Generic; using Jun 16, 2016 · And activate the other button and or info you want to appear at the same time. Basically i want to make it from true to false for noKeyUI and false to true for interactUI. I want it to disappear when the user presses a key, and to reappear if the key is pressed again. I have gotten pretty far but am at the point where the Debug. t. Sep 21, 2021 · I am making a game that involves finding objects around the environment. So does particle systems and other things? Apr 20, 2016 · I want to press the key “I” on the keyboard and have an image appear and after pressing “I” on my keyboard again, the image will disappear. Click add property and select Text->Color. Modified 5 years, 7 months ago. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled. Then check if the scales of the text/box/canvas (if applicable) are as expected. UI; public class ssj : MonoBehaviour { public Text text; IEnumerator ShowMessageCoroutine(string message, float timeToShow = 10) { //Wait for 5 seconds yield return new WaitForSecondsRealtime(5f); // Show the text text. Obligatory picture. I know all of those things might take slightly different code however I just need to see it once that way I Oct 9, 2013 · First of all, I would like to note that I really am a newbie at this, and I guess this question is trivial, but still, I need help with this. I want to text to show up in the scene five or ten seconds later on the screen and than the text disappear im going to show you how to use a button to show a UI panel in unity, and then use the same button to get rid of it. Viewed 31k times Aug 20, 2018 · Hey guys! In this video you will learn how to write a short script that makes text appear when your mouse is hovering over an object, and make it disappear t Feb 9, 2018 · There are many ways to make an Object disappear in Unity. The subject(who is playing) has to click the trees. GameObject GhostApparition; // Use this for initialization void OnTriggerE Sep 6, 2016 · using UnityEngine; using System. Apply a sprite or whatever telling the user to click to restart. With a UI Button you’d just add ToggleText() to the button’s OnClick event. Nov 23, 2017 · A simple tutorial on how to show or create UI when you enter a trigger. SetActive(false); 2. Nov 21, 2015 · you can use Invoke to call appearAndDisappear on a time and use Random. for the past few days i’ve been working on creating an “e” letter that pops up whenever the player is next to an interact-able NPC. SetActive(true); } Dec 3, 2022 · Hi, I’m new to coding and Unity. If you could give me and example in a script, preferably C#, but JavaScript is fine too, that’d be great. Thanks for your help. text =“”; it won’t work … that “Miss!” text is shown forever. What I am trying to do to ease myself back into this is doing Rock, Paper, Scissors. . It sounds like you might want to ramp up on the basic engine features a bit further. – Jan 5, 2012 · I wrote a code for GUI buttons and I want them by default to not appear on the screen. This is the script: using UnityEngine; using System. Thanks, HewwoCraziness. Create an animator asset for it, or: Select your text and Ctrl+6. SetActive (true); } and then this is the code that doesn’t work: using System Mar 23, 2019 · Once your given distance between camera and text object is surpassed, set the alpha value to 0, and the text becomes invisible. Text or other UI element you want to toggle public MaskableGraphic imageToToggle; public float interval = 1f; public float startDelay = 0. Log is not being helpful anymore. Apr 2, 2018 · I’m using a button to make some text appear, but then I want it to disappear after 3 seconds. Deactive it. Basically when the player presses E when the raycast is looking at the bag it will give the player a random amount of gold, my problem is I can’t get the text that says “you collected ‘x’ amount of gold” to disappear Apr 22, 2021 · In Unity UI I have a TextMeshPro Button and some TextMeshPro Text like in the following image: Is there any function in a Tween Library like DOTween that could make the text look like its coming out from the left side then going back in? (not scaling). This would all be a lot easier if text objects had sorting layer options. The text appears, but it never goes away. How can I do this? I checked out the official Unity forums and found a script, but its not working for me. the problem i’m having now is that i want that letter to disappear when the player leaves the trigger zone of the interaction, and re appear if he comes back. Range and if its value is greater than half make it appear if not let it stay disappear then call Invoke again to make it go forever you should play with values to reach what you need Aug 25, 2016 · The children of a canvas are rendered in order. It’s like “you don’t have this item…”. And guess what: the text on a button is a separate object; you can make it I'd recommend going through some basic programming tutorials to understand how loops work, look at the Unity documentation to learn how to read files, and modify the above code to read in a text file line by line, making each piece of text disappear as the next one appears. text = health. Oct 4, 2019 · The simplest way to make text appear or disappear is to simply enable or disable either the Text component or the GameObject it is attached to. Have the player character’s script subscribe to an event onPickUp which gets called when the player picks up any kind of power up. Set its parent to the canvas and give it a script that destroys it after a set duration. If anyone knows why this is happening, and preferably also how to May 25, 2014 · Is there anyway i can make my GUI text disappear after an amount of time? #pragma strict var inZone : boolean = false; var found : AudioClip; var hasPlayed : boolean = false; var theGuiObject : GUIText; var timer : fl… Nov 12, 2018 · I’m currently using a UIManager script to manage my enemy+player health bars and they work ok. I am creating an environment of forest where some enemy soldiers will be running here and there and subject has to observe them. g. So basically, I’ve been following [this][1] tutorial and finished it successfully. Collections; Aug 4, 2020 · @Lomusire yes ^^ But to your question: In general don't post images of code! Please rather copy&paste your code into the question and format it via the { } button. Jan 11, 2015 · Here is Blink Code for any UI Text or Elements. I made most of the game but I am stuck in one place. deltaTime as to not make the fade speed FPS-based. In the script, create a reference to the GameObject component of the Jan 13, 2012 · There are lots of ways to achieve this effect. Here is a simplified version of a "fade out and destroy" script from one of my projects (supposed to get attached to a panel which can have as many sub-components as you want): Sep 6, 2013 · Like in Call of Duty, when you get a kill, your XP pops up for a second and then disappears. Here is my code: public class Fire : MonoBehaviour { [SerializeField] int Oct 2, 2017 · \$\begingroup\$ Collision trigger events and showing/hiding objects is covered in a wide array of Unity tutorials, so you don't really need 1-on-1 personalized Q&A to sort this out. I don't want the test to show right when the scene starts . I made the collision detection but I can't get the objects to communicate with each other. ToString(); How you set t and health is dependent on your code… Also make sure to set the text expansion properties to overflow horizontal and vertical or it will disappear if the number is too long. Feb 12, 2020 · The text is when player don’t have the item. I wrote this code but it doesn't work at all. Collections; using System. This is the code for the button: public GameObject helptext; public void OnQuestionClick(){ helptext. then we will use a similar trick to make Aug 1, 2014 · I want to set up some GUI text to display at the start of the scene, then disappear after about 2 or 3 seconds. Jun 27, 2018 · My TextMeshPro text shows up both in the Scene and Game tabs in the Unity Editor, but not once I’ve built the game. So far I made it so that the name of the object appears when the player approaches it, but now I need to make it so that the text disappears once the player has exited the collider. 2. Now i need to make relationship between my 3rd person controller and object. com/UnityTutorial In this Mini Unity Tutorial I show you how you can create a fading text effect simply and easily - no fuss. If you want the text to appear above the canvas, then drag the "DevBy" game object below the "Image" game object in the scene hierarchy. Mar 20, 2023 · I am trying to make a game, and I need to make TextMeshPro text saying “Gameover” appear when a prefab is too far to the right or left. SendMessage but I couldn't get the third object to Apr 16, 2016 · I’ve been looking around as best I can, and I just can’t find a solution for this. Then create a camera that sees the UI layer and change your Cube’s layer to “UI”. Have commented the errors encountered below. enabled = true; text. Apr 1, 2021 · However, the UI Text and Canvas is always overlaid on the game screen at all times, meaning any text you put on it always follows you/is pasted over the camera. So I would like to make some text appear then disappear after either Player wins or CPU wins Dec 23, 2018 · Make a text UI gameObject and set it as a prefab, then instantiate it when needed. You see two keys. This is an example of how you could do this: Jul 15, 2020 · hi guys, new guy here. I wanted to add some more levels to it, and I created another planes adjacent to the first one. Collections; public class Blink : MonoBehaviour { // this is the UI. Click on Color. I am not able to find any clear guidance on the new UI. A text mesh on the other hand is an object that is rendered inside your world, in 3D space, meaning it does (and probably should not) be attached to a Canvas object. After few seconds of observation, The questions will be asked like behind which trees soldiers are hiding. I'm writing a script to make the target disappear upon touching the Sphere. So it first renders the text, then overdraws the text with the image, then overdraws part of the image with the button. Place the script on the canvas and drag the text to the canvasText slot. Now what I want is to insert a text saying “enemy died” whenever an enemy dies. So basically you’d have all of the buttons or arrows or what have you, with some of them activated on start and some deactivated. find, I have having it as a public gameobject variablle, but I couldn’t drag it, or anything, in. I’m trying to use a Coroutine to do this, but it’s not working. I have the text part almost working. I have most of the code but am unsure on how to make buttons and text appear/disappear. Thank you. It does disappear after 4 seconds. // in a method somehere where you need to do the stuff. And this text should appear on the top of the enemy’s body. Then select the function in the drop down menu of the button component (No Function is selected as default). Jan 4, 2019 · This should also be multiplied by Time. ly/JimmyVegasUnityTutorial I have a scene with some UI text. Mar 9, 2014 · This is my approach and it works in most cases: Create a GameObject that will work as a dead screen. This might be way more obvious than I think it is, but I’ve looked everywhere for hours and can’t find anything. Meaning you just tell that script to FadeIn or FadeOut the CanvasGroup holding the TMP text. using UnityEngine; using UnityEngine. To do this, you simply go to the outliner, and click the little eyeball next to your object name, then hover over the closed eyeball and hit "i" to keyframe. wallObject. GitHub Assets (the same page as the standalone assets)https://github. SetActive(true); so you could read out the PlayerPrefs and disable the button if it is not the default value e. var scene = PlayerPrefs. You can walk in model and look the house inside. In the opened window, click 'Create animation', that will add Animator component and Animator controller asset. It's simply: Jan 6, 2016 · So, I’m currently working on an options menu, but the thing that is happening is that some of the UI text doesn’t show up on some resolutions. Simple example below. I looked up this tutorial, but it is not working Mar 13, 2015 · The following script makes the Text appear when I press the letter 'R'. dzpak xpkghq kpotm ngywgz woybt yzibkf uhygujz kdzkxn yvsand ibazdm